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Aryathal

11
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2
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A member registered Aug 27, 2018

Recent community posts

I'd like to give all of you developers a long hug.

(1 edit)

So, after having played the prologue some weeks ago, today I wanted to clean my room and was trying to decide which music I wanted to have in my background.

And I found the Project Kat main theme on my phone (which I yoinked from the game with Audacity after I played the game, sorry about that) ... So I set it to endless repeat.

And it really calmed me down and soothed my mind. And I'm actually NOT saying this because I want to simp for this game. It is what actually, genuinely happened.

And I'm grateful for that.

But that's actually not what made me want to write this comment.

The main reason is, that (while listening to it today) I reflected on my experience playing the game, and how it made me feel, and why I liked it so much.

And I think it is because, rather than a horror game, it is a game full of emotions. It is a gentle, a kind horror game. It is a story of a girl struggling to regain something which she lost, and which was very very dear to her. And it is a game about the hope, that she will find it again, eventually.

And I really think there should be more warm-hearted, meaningful games like this, instead of this endless spam of games were it is just about action and fun. I don't want to say that those are bad and that those dont have their place. It's just ... that I really would like for the people, the humans living in our world, to ... maybe to be more kind ... ...

I usually dont play horror games, but I tried this one out because it seemed to be not overly horrific and seemed to have a nice style. Both were true, and I really enjoyed playing this prologue. I really love the style, the dialogues, the overall gameplay. And I am currently writing this comment just after finishing the game, while still being in the main menu and listening to the wonderful sad relaxing music masterpiece <3

I will buy and play the finished version of this game when it is out, and I wish you all the best for the development. I'm confident you will do a wonderful job, because I can feel how you put your heart in making this game <3

Kind regards from Germany :)

(1 edit)

considering all things, twice the drop rate of fairy dust and reducing the cost to about 5 fairy dust might actually be reasonable

considering that fairy staff is a temporary weapon until you get e.g. voidstaff

the main reason why it takes so long to get fairy dust is that most of the times only gremlins will appear, and if you are solo, waiting for 1 respawn every 30s takes really long...

For comparison: you get 1 shadestone from shadownman in about 10-15 minutes, and 1 fairy dust in about 1-2 hours

Farming shadestones will also give you lot of XP and other useful drops

Another suggestion:

If a shadoman's suck attack misses or you dodge it, it shouldn't heal them, because that's kinda just the obvious thing...

If you think that they will be too easy to kill after that change (I don't think so, but whatever...) then you could instead increase their health a bit.

I have a suggestion about balancing:

I dont know if it is just me, but farming 15 fairy dust for the fairy staff takes so long compared to farming the material for the gleamblade, which is a better weapon than fairy staff. Maybe you could slightly lower the cost or increase the drop rate of fairy dust?

Is there someone who bought the fairy staff yet?

another thing that needs fixing: if your command list is full enough so that it uses scrolling (arrows at top and bottom) it only shows the first weapon skill.

My friend didnt know that he could use stab and magic bolt with his gleamblade until I asked him to test it. :)

thank you!!

I cant buy wizard hat or wizard robe from joel, although I have the neccessary coins and material. I think it is bugged. Could you please check it?

hello Sokpop!

I really like your game, but could you please alter AI priorities slightly? Currently top priority is hauling, but (for example) if they build a smelter and suddenly need to haul 10 metal and 10 glass, they wont produce food and die. That and similar situations happened to me several times.

My suggestion:

1) haul food and poop
2) harvest wheat and bushes
3) haul logs and coal
4) harvest trees that also give food (banana, apple)
5) harvest other trees
6) all other hauling
7) all other actions like mining

Also, could you change oven behaviour so that always the best food is produced if there are the needed mats? (like banana bread and apple pie instead of just bread)

Thank you very much! :D
Greetings from Germany